The UML sequence diagram for the game showcases the interactions among the player, game engine, enemies, and scoreboard. The player initiates the game, prompting the game engine to set up the game and initialize the score. During gameplay, the player moves in various directions, while the engine checks for collisions.
If a collision is detected, the player takes damage and the score is updated. If no collision occurs, the game continues uninterrupted. The game concludes when the player finishes, displaying the final score on the scoreboard, effectively closing the game loop.